Stickman Warrior Way

Stickman Warrior Way

Epic battles, complex labyrinths with multiple paths and treacherous enemies await you in the game!

You will have to pass difficult tests in the fight against an ancient evil that wants to destroy all existing worlds.
Only you can prevent the destruction of the universe and save other worlds from destruction.

18 challenging levels and mazes are waiting for you.
2 or more ways to pass the level
Save this world to give the rest of the universe a chance!

How to Enjoy Stickman Warrior Way to the Fullest

Your goal is to collect the right amount of energy to open the portal and move to the next level.

Controls for PC:
A - move left
D - move right
W – jump
W+W - double jump
Spacebar - punch

Controls for mobile/tablet:
Virtual left arrow - move left
Virtual right arrow - move right
Virtual jump button – jump
Virtual attack button – punch

What characteristics of the game are highlighted through tags?

The labels that can be used to search for this game are 1player, platformer.

Does the game run smoothly on mobile devices like phones and tablets?

Yes, Stickman Warrior Way supports mobile gameplay.

What company is credited with developing this game?

The design and programming of this game were done by DiCooperGames.

Does this game cater to any specific gender?

The game is most likely designed for Male.

Was the game created with a specific 2D or 3D game engine?

The software engine selected for building this game is Construct 3.

What type of gameplay does this game represent?

The main category for Stickman Warrior Way is Adventure.

Which age categories can enjoy this game?

The target age range for this game is Kids, Teens.

Is there bloodshed in the game?

Yes, there are instances of blood in the Stickman Warrior Way game world.

Does the game feature any aggressive or violent actions?

Yes, cruelty is present in some form within Stickman Warrior Way.

Is the game appropriate for a younger audience?

No, Stickman Warrior Way does not have content suitable for kids.
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