1. Starting position (see diagram #2).
2. SuperKing at y1 and y48. Checkmate this king to win.
3. Expanded Knight moves (see diagram #3).
4. Pawns can move as many spaces forward as possible at any time.
En passant rules still apply.
5. Notation is expanded with greek alphabet (see diagram #1).
by Jason Ditmars and Brian Duggan, 2000
* note: if you are interested in programming a computer that can play this game, against a player or against iteself, please contact me! I would like to see how games play out in their entirety.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| a | b | c | d | e | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u | v | w | x | y | z |
| 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | ||||
| α | β | Γ | Δ | ε | Ζ | η | θ | ι | κ | λ | μ | н | π | ρ | Σ | τ | υ | Φ | χ | ψ | Ω |

